Friday, February 22, 2008

2-in-1 is a stupid term, because 1 is not big enough to hold 2

http://www.1up.com/do/newsStory?cId=3166495

While interviewing Capcom Producer Ben Judd for our Bionic Commando: Rearmed preview today, we learned that not all versions of this hearty downloadable remake of the NES classic are being created equal. When the game hits this spring, the PlayStation Network version (as well as the PC incarnation) will have higher-res textures than the Xbox Live Arcade version. Blame Live Arcade's 150MB limit on file sizes, Judd explained.

"That's surprising to hear," says John Schappert, Microsoft's corporate VP of Xbox Live, Software, and Services, when we asked him about Capcom's issues later in the day. "Last I checked it was Capcom that had an exception to our file size with Street Fighter II [Hyper Fighting].... We raised our limit to 150 megs, which seems pretty darn great.... I don't think it has limited our games in any way. Look at Rez HD. Look at Poker Smash. Look at Undertow. These are very, very, very good games."

Microsoft doesn't have any plans to raise the limit, which Aaron Greenberg, group marketing manager for Xbox Live, sees as something tied into the whole Live Arcade mission statement. "We still want Arcade to stand more for quick pick-up-and-play games that are easy to download," he says. "They're still uniquely different than the retail games. We have to draw a line in the sand somewhere."


2 things for 2day:

- Nothing announced publicly, but XBLA size limit may increase from 150MB to 250MB since 256MB cards (arcade ships with them) are out. Microsoft is contemplating 500MB since they have 512MB cards, but they haven't included those with the arcade, yet.

- Remember The City of Metronome? No? Forgotten about it already? Sony hasn't.

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